This building can only be placed in shallow waters.
Like the farmhouse, the aquatic farmhouse when employed, allows for the growing of catttail and spadderdock. The new Wood Workshop build allows for treated planks from planks and pine resin.
Pines now offer pine resin and Maples allow for the gathering of maple syrup. Chestnut Trees, Cattails, and Spadderock offer new resources for gathering. New goods, resources, and resource-processing buildings are available in addition to others being updated. Several tweaks to the water physics system have been implemented as well as the Water Marker being renamed the Steam Gauge that also indicates the water’s current strength. With variable HP output, waterwheels if placed well will be even more effective than before. Two new building the Compact Water Wheel and Large Water Wheel can be built by only the Iron Teeth faction. The basic water wheel is a Folktails-only building. Water gameplay has seen more adjustments with water wheel changes. Both dams and reservoirs can now be built on elevated terrain with the addition of vertical pumping. Included in the patch is the new mechanized water pump. The beavers of this post-human post-apocalyptic world can smelt down this metal and used it in advanced buildings. In fact they are rich in scrap and it is all ready to be mined for metal.
#Timberborn water wheel not working update
This update sends beavers underground and into the human ruins scattered across the drought-stricken world. Polish independent developer Mechanistry released the first large content patch, Update 1, for their beaver city builder Timberborn. Timberborn Update 1 Sends Beavers Underground